For the complete documentation index, see llms.txt. This page is also available as Markdown.

Bulk Metadata Editing

Assign shop, price, tags, creator info and behaviour to many items at once

Introduction

Setting a shop, a price or a creator name one item at a time is fine for ten drawables and unbearable for three hundred. Bulk metadata editing applies those fields across many clothes in one action.

Requires an Ultimate subscription.

Choosing what to edit

Work on the items you have selected, or narrow the whole project by gender, item kind or drawable type.

Choosing what to change

Tick only the fields you actually want to write. Anything left unticked is not touched on any item.

Before anything is applied you get a summary of how many items are affected and how many are skipped, so a filter that turned out to be wider than you thought is visible before the edit rather than after it.

What it deliberately does not do

  • Existing per texture price overrides stay intact. A bulk price sets the drawable price and leaves any per texture override you configured alone. See Shop Meta File.

  • Ordering fields are excluded on purpose. Bulk editing can never renumber, reposition or rename your items, so it cannot shift drawable IDs in a pack that is already live. To change positions, see Items Position Number.

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