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Custom Ped Preview Support

Save per cloth ped support profiles for accurate 3D previews

Introduction

The 3D preview puts your garment on a freemode ped. For most clothing the automatic choice of supporting body parts is right. For some it is not: a garment authored against a custom skeleton, a top designed to be worn over a specific undershirt, or a boot that only sits correctly on a particular leg mesh.

A ped support profile saves that setup with the cloth, so the preview is right every time you open it without having to set up the same supporting parts again.

What a profile holds

  • A custom YFT skeleton, when the garment was authored against one.

  • The supporting upper body, lower body and feet models used beneath Body, Legs, Shoes, Undershirt, Armor and Top garments.

For each applicable body region you can choose:

Choice
Effect

Automatic

DCT picks the supporting model, the previous behaviour

Unloaded

The slot is genuinely emptied, not filled with a default

Installed base game model

A specific installed game or DLC model and texture

Another project cloth

A compatible drawable from the same project

Imported YDD

An external model, with an optional YTD

Save a matching torso for a top

  1. Preview the top and focus it in the Outfit tab.

  2. In Support profile (saved with this cloth), select Configure focused cloth support.

  3. For the supporting upper body, choose the matching installed game model or Another project cloth, then select the torso and texture you need.

  4. Save the profile. DCT loads that support automatically the next time you preview the top.

Where profiles travel

A profile follows its cloth through:

  • Project saves

  • Project History entries

  • Duplication

  • Project merges

  • Exports

  • DCT item packages

So a package you hand to a teammate previews the way you set it up.

Wearing several items at once

When you preview a full outfit, DCT merges the profiles of the items you are wearing. Compatible profiles combine. Where two items disagree, or where a profile refers to a source that is not available, the preview says so rather than picking silently.

Support models replace what is in their own slot, so a profile cannot quietly hide a garment you deliberately put on.

Use the Ped tab for a temporary change to game clothing or props. Save as my default keeps your local character setup for future previews. A cloth support profile is different: it belongs to one garment and travels with that garment. A project item already worn in a slot takes priority; select Take off in Ped before replacing it with a game component.

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