Custom Ped Preview Support
Save per cloth ped support profiles for accurate 3D previews
Introduction
The 3D preview puts your garment on a freemode ped. For most clothing the automatic choice of supporting body parts is right. For some it is not: a garment authored against a custom skeleton, a top designed to be worn over a specific undershirt, or a boot that only sits correctly on a particular leg mesh.
A ped support profile saves that setup with the cloth, so the preview is right every time you open it without having to set up the same supporting parts again.
What a profile holds
A custom YFT skeleton, when the garment was authored against one.
The supporting upper body, lower body and feet models used beneath Body, Legs, Shoes, Undershirt, Armor and Top garments.
For each applicable body region you can choose:
Automatic
DCT picks the supporting model, the previous behaviour
Unloaded
The slot is genuinely emptied, not filled with a default
Installed base game model
A specific installed game or DLC model and texture
Another project cloth
A compatible drawable from the same project
Imported YDD
An external model, with an optional YTD
Save a matching torso for a top
Preview the top and focus it in the Outfit tab.
In Support profile (saved with this cloth), select Configure focused cloth support.
For the supporting upper body, choose the matching installed game model or Another project cloth, then select the torso and texture you need.
Save the profile. DCT loads that support automatically the next time you preview the top.
The clothing must already be made for the chosen body and skeleton. A support profile does not resize or retarget clothes, repair rigging, or make every torso fit every top. Use body parts designed to work together and check the result in game.
Where profiles travel
A profile follows its cloth through:
Project saves
Project History entries
Duplication
Project merges
Exports
DCT item packages
So a package you hand to a teammate previews the way you set it up.
Wearing several items at once
When you preview a full outfit, DCT merges the profiles of the items you are wearing. Compatible profiles combine. Where two items disagree, or where a profile refers to a source that is not available, the preview says so rather than picking silently.
Support models replace what is in their own slot, so a profile cannot quietly hide a garment you deliberately put on.
A ped support profile affects the 3D preview only. It is never written into the built resource, so it cannot change what a player sees in game.
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