Home & Quick Look
The Home screen and inspecting clothing without creating a project
Introduction
Durty Cloth Tool opens on Home. It is the starting point for everything, and it also lets you inspect a clothing file without committing to a project at all.
Starting points
Home brings together:
New project
Open project
Recent projects
Import
Add from built resource, see Import & Export Formats
It is also a drop target. Drop a .ydd, .ytd or .yld file on it, in either the native binary format or CodeWalker XML, and DCT opens it in Quick Look.
Closing a project
Choose Project > Close project or press Ctrl+Shift+W to return to Home and Quick Look without exiting Durty Cloth Tool. If you have unsaved changes, you can save them, close without saving, or cancel and keep working. Your saved project stays in Recent projects.
Removing a recent project
A recent entry can be removed from Home or from Project > Recent Projects. Both lists update together.
Quick Look
Quick Look shows you what is actually in a clothing file:
Model facts, including geometry and vertex counts
LOD levels present
Texture facts
Cloth physics facts when a
.yldis involvedThe garment itself in 3D
Quick Look needs no project and no GTA V installation. It renders the garment on its own rather than on a ped, which is what lets it work without game data. This makes it a fast way to check a file somebody just sent you.
Press Ctrl+Q to open Quick Look from inside the editor. Your open project stays loaded.
Continuing from Quick Look
From Quick Look you can:
Continue into the on ped preview, which does need a GTA V installation. See 3D Previewing Clothes.
Continue into a temporary analysis workspace, where you can work on the files properly.
The analysis workspace copies the files it works on, so the file you inspected is left untouched. When you save for the first time, DCT asks for a name and a location and turns that workspace into a normal Durty Cloth Project in one transaction.
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