> For the complete documentation index, see [llms.txt](https://docs.gta.clothing/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gta.clothing/basics/useful-to-know/home-and-quick-look.md).

# Home & Quick Look

The Home screen and inspecting clothing without creating a project

## Introduction

Durty Cloth Tool opens on **Home**. It is the starting point for everything, and it also lets you inspect a clothing file without committing to a project at all.

## Starting points

Home brings together:

* **New project**
* **Open project**
* **Recent projects**
* **Import**
* **Add from built resource**, see [Import & Export Formats](/basics/useful-to-know/import-and-export-formats.md)

It is also a **drop target**. Drop a `.ydd`, `.ytd` or `.yld` file on it, in either the native binary format or CodeWalker XML, and DCT opens it in Quick Look.

### Closing a project

Choose **Project > Close project** or press **Ctrl+Shift+W** to return to Home and Quick Look without exiting Durty Cloth Tool. If you have unsaved changes, you can save them, close without saving, or cancel and keep working. Your saved project stays in Recent projects.

### Removing a recent project

A recent entry can be removed from Home or from **Project > Recent Projects**. Both lists update together.

{% hint style="info" %}
Removing a recent entry only removes the shortcut inside DCT. **Your project file and its data are not touched**, and opening the project again puts it back in the list.
{% endhint %}

## Quick Look

**Quick Look** shows you what is actually in a clothing file:

* Model facts, including geometry and vertex counts
* LOD levels present
* Texture facts
* Cloth physics facts when a `.yld` is involved
* The garment itself in 3D

{% hint style="success" %}
Quick Look needs **no project and no GTA V installation**. It renders the garment on its own rather than on a ped, which is what lets it work without game data. This makes it a fast way to check a file somebody just sent you.
{% endhint %}

Press **Ctrl+Q** to open Quick Look from inside the editor. Your open project stays loaded.

## Continuing from Quick Look

From Quick Look you can:

* Continue into the **on ped preview**, which does need a GTA V installation. See [3D Previewing Clothes](/basics/essential-knowledge/3d-preview-clothes.md).
* Continue into a **temporary analysis workspace**, where you can work on the files properly.

The analysis workspace copies the files it works on, so **the file you inspected is left untouched**. When you save for the first time, DCT asks for a name and a location and turns that workspace into a normal Durty Cloth Project in one transaction.

{% hint style="info" %}
**Project > New** works the same way. There is no setup wizard to get through first: you land in a workspace immediately, and DCT collects the project name, folder and file when you first save or build.
{% endhint %}
