> For the complete documentation index, see [llms.txt](https://docs.gta.clothing/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gta.clothing/cloth-modding/complete-walktrough.md).

# Complete Walkthrough

## Introduction

This walkthrough takes one existing MP Male JBIB from its original files to a small Blender edit, then into Durty Cloth Tool for validation, building and testing. Starting with a working reference makes it easier to learn the hierarchy, skeleton, materials and LODs before creating an item from scratch.

By the end, you will have:

* Exported a component, its diffuse texture and the matching ped skeleton.
* Imported the component into Blender with Sollumz.
* Made a simple geometry edit without breaking the asset structure.
* Added the exported model and texture directly to Durty Cloth Tool.
* Reviewed the item, built a resource and prepared it for an in-game test.

{% hint style="info" %}
This is a normal clothing-model workflow. Optional simulated cloth physics uses a separate YLD file and is covered in [Creating Cloth Physics (YLD)](/cloth-modding/cloth-physics-yld.md).
{% endhint %}

## Before You Begin

Install the required tools using [Blender and Sollumz Setup](/cloth-modding/blender-and-sollumz-setup.md), then read [Basics](/cloth-modding/basics.md) if YDD, YTD, YFT, components and props are new to you.

The walkthrough is split into four short chapters:

1. [Files and Embedded Textures](/cloth-modding/complete-walktrough/chapter-1-files-embedded-textures.md)
2. [Into Blender](/cloth-modding/complete-walktrough/chapter-2-into-blender.md)
3. [Prepare and Edit the Model](/cloth-modding/complete-walktrough/chapter-3-prepare-and-edit-the-model.md)
4. [Export, Add to DCT and Test](/cloth-modding/complete-walktrough/chapter-4-export-add-to-dct-and-test.md)

The chapters link to focused articles for materials, rigging, vertex colors and LODs instead of repeating those topics in full.

## Further Reading

For a second perspective and broader clothing examples, see the community [GTA MP Clothing guide](https://maneki-neko-1.gitbook.io/gta-mp-clothing-wip). The official [Basic Clothes Editing tutorial](https://docs.sollumz.org/tutorials/basic-clothes-editing) is another useful example, but some of its screenshots and menu labels predate Sollumz 2.8. Follow the current menu labels in this walkthrough.
