For the complete documentation index, see llms.txt. This page is also available as Markdown.

Complete Walkthrough

Edit and test your first Freemode clothing component with Blender, Sollumz and Durty Cloth Tool

Introduction

This walkthrough takes one existing MP Male JBIB from its original files to a small Blender edit, then into Durty Cloth Tool for validation, building and testing. Starting with a working reference makes it easier to learn the hierarchy, skeleton, materials and LODs before creating an item from scratch.

By the end, you will have:

  • Exported a component, its diffuse texture and the matching ped skeleton.

  • Imported the component into Blender with Sollumz.

  • Made a simple geometry edit without breaking the asset structure.

  • Added the exported model and texture directly to Durty Cloth Tool.

  • Reviewed the item, built a resource and prepared it for an in-game test.

This is a normal clothing-model workflow. Optional simulated cloth physics uses a separate YLD file and is covered in Creating Cloth Physics (YLD).

Before You Begin

Install the required tools using Blender and Sollumz Setup, then read Basics if YDD, YTD, YFT, components and props are new to you.

The walkthrough is split into four short chapters:

The chapters link to focused articles for materials, rigging, vertex colors and LODs instead of repeating those topics in full.

Further Reading

For a second perspective and broader clothing examples, see the community GTA MP Clothing guide. The official Basic Clothes Editing tutorial is another useful example, but some of its screenshots and menu labels predate Sollumz 2.8. Follow the current menu labels in this walkthrough.

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