> For the complete documentation index, see [llms.txt](https://docs.gta.clothing/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gta.clothing/cloth-modding/textures-power-of-two.md).

# Textures/Power of two

## Texture Image Sizing <a href="#texture-image-sizing" id="texture-image-sizing"></a>

If you've already tried modding clothing or props before, you might have been told to make sure your textures follow the 'Power of 2' rule. This is a game design concept that expands beyond just GTA, and it's something that is important for you to understand as you mod because otherwise you can run into issues in-game with how your textures display.

There are plenty of people who have explained this better than I could already, so instead I will recommend for you to read this article: <https://www.katsbits.com/tutorials/textures/make-better-textures-correct-size-and-power-of-two.php>

and I'll leave a quote from the article here:

In short it's a set of simple criteria ensuring 2D image assets conform to regulated sizes and dimensions, which typically manifest as; 1) width/height being divisible by "**8**", and/or 2) width/height that can be doubled-up or divided-down by "**2**". In other words any image that is "**8**", "**16**", "**32**", "**64**", "**128**", "**256**", "**512**", "**1024**", "**2048**" (or higher for more modern games) pixels in one or more width/height direction, is considered ***valid*** and properly ***optimised*** for quick loading into a game and processing into memory.

<figure><img src="https://maneki-neko-1.gitbook.io/~gitbook/image?url=https%3A%2F%2F970011517-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FzlVJDcNwypyuPEqM4G8Q%252Fuploads%252FFgnlatgZqQxmoI1DkQjf%252Fpowerof2.png%3Falt%3Dmedia%26token%3D3370cfe4-f4d5-4f72-900d-b3d7b2453793&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=3283d522&#x26;sv=1" alt=""><figcaption></figcaption></figure>

In other words, all of your textures should be "power of 2" in both width and height, although the image does NOT have to be a square. So you can have 1024x128 or 512x256 and so on.


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