Behaviour Flags

Learn about GTA V's Ped Component Flags / Cloth Behaviour Flags

Introduction

The "Ped Component Flags" or "Behavior Flags" are a set of flags used by the game to define specific behaviors for various pieces of clothing and accessories. These flags determine how an item behaves in different scenarios, such as entering a vehicle, handling first-person view, and reacting to weather conditions.

How to set Behaviour Flags Durty Cloth Tool

Choose any Cloth Drawable from the left that includes the "Behaviour Flags" option in its details. Then, select one or more Behaviour Flags to apply to

Durty Cloth Tool Behaviour Flags Option

Behaviour Flags in DCT

Name
Description
Additional Info

None

No special behavior is applied.

Bulky

Removes bulky clothing when entering certain cars, though it remains on bikes.

Useful for items that appear too large in vehicles.

Remove in Vehicle

Removes the item in vehicles, typically used for large hats, backpacks, and similar items.

Item reappears when leaving the vehicle.

Armoured

Applies reduced damage to the character when wearing specific vests, armor, and helmets.

Lightly Armoured

Reduces fall damage when wearing the item (primarily when falling from Bikes).

Commonly applied to helmets.

Motorcycle Helmet

Keeps the helmet on during motorcycle use, preventing automatic replacement.

Often combined with Random Helmet flag for motorcycle helmets.

Random Helmet

Adds helmet to the random selection pool when worn on motorcycles.

Typically used alongside the Motorcycle Helmet flag.

Flight Equipment

Keeps the item on in certain helicopters or planes.

Hide in First Person

Hides the item when in first-person view.

Commonly used to prevent items from obstructing view.

Use Hat Physics

Applies physics to the item, typically throwing the hat away when leaving motorcycles.

Pilot Equipment

Prevents removal of the item when entering planes, jets, or helicopters.

Used for helmets and accessories.

Each of these flags provides control over how different items of clothing and accessories behave based on various conditions, allowing for nuanced gameplay and visual experiences. Some flags are unused by Rockstar and have no visible effect, primarily for completeness and potential modding purposes.

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