> For the complete documentation index, see [llms.txt](https://docs.gta.clothing/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gta.clothing/cloth-modding.md).

# Cloth Modding

- [Basics](https://docs.gta.clothing/cloth-modding/basics.md): Get started with the basics of GTA V cloth modding
- [Blender and Sollumz Setup](https://docs.gta.clothing/cloth-modding/blender-and-sollumz-setup.md): Prepare Blender, Sollumz and a safe clothing workspace
- [Backface Culling](https://docs.gta.clothing/cloth-modding/backface-culling.md): How things are rendered in game
- [Vertex Colors](https://docs.gta.clothing/cloth-modding/vertex-colors.md): Learn how vertex colors affect lighting, wind, sweat and emissive clothing
- [Materials and Textures](https://docs.gta.clothing/cloth-modding/materials-and-textures.md): Understand ped materials, texture samplers and clothing variations
- [Textures and Power of Two](https://docs.gta.clothing/cloth-modding/textures-power-of-two.md): Understand the power-of-two rule for clothing textures
- [Rigging and Weight Painting](https://docs.gta.clothing/cloth-modding/rigging-and-weight-painting.md): Make clothing follow the Freemode skeleton correctly
- [Creating Cloth Physics (YLD)](https://docs.gta.clothing/cloth-modding/cloth-physics-yld.md): Create simulated character cloth and a matching YLD with Sollumz
- [Levels of Detail](https://docs.gta.clothing/cloth-modding/levels-of-detail.md): Create efficient clothing LODs without breaking the item
- [Exporting and Validation](https://docs.gta.clothing/cloth-modding/exporting-and-validation.md): Export from Sollumz, add the item to DCT and validate the result
- [Complete Walkthrough](https://docs.gta.clothing/cloth-modding/complete-walktrough.md): Edit and test your first Freemode clothing component with Blender, Sollumz and Durty Cloth Tool
- [Chapter 1: Files, Embedded Textures](https://docs.gta.clothing/cloth-modding/complete-walktrough/chapter-1-files-embedded-textures.md): Finding files, exporting to XML, and learning embedded textures
- [Chapter 2: Into Blender](https://docs.gta.clothing/cloth-modding/complete-walktrough/chapter-2-into-blender.md): Import the component into Blender and verify its skeleton
- [Chapter 3: Prepare and Edit the Model](https://docs.gta.clothing/cloth-modding/complete-walktrough/chapter-3-prepare-and-edit-the-model.md): Make a safe first geometry edit and keep every LOD consistent
- [Chapter 4: Export, Add to DCT and Test](https://docs.gta.clothing/cloth-modding/complete-walktrough/chapter-4-export-add-to-dct-and-test.md): Export the edited component and finish it with Durty Cloth Tool
