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First Cloth Resource

Learn how to create your first addon cloth resource

Introduction

Durty Cloth Tool is an extensive tool allowing users to create add-on clothing packs for FiveM and Singleplayer. The discontinued alt:V and RageMP platforms remain available as deprecated build targets for legacy workflows.

Durty Cloth Tool is a Subscription based licensed Software Tool. It is actively maintained and supported, please be aware an active Subscription is needed to use this powerful tool in its full glory. Head to Buying a License for more details.

Short Durty Cloth Tool demo

If you have an active Durty Cloth Tool Subscription, before starting, please see License Activation in order to run DCT in fully licensed mode.

Looking for a Video instead?

We can recommend this (meanwhile a little bit outdated) Video on How to Get Started with Durty Cloth Tool!

(Outdated) Video covering the basics of Durty Cloth Tool and How to Get Started

1. Creating your first Cloth Project

Durty Cloth Tool opens on Home. Choose New project and you land straight in an empty workspace, with no setup wizard to get through first. DCT collects the project name, folder and file when you first save or build, but it is worth setting them up now so the rest of this guide has somewhere to put things.

See our article about the User Interface for more information, and Home & Quick Look for the Home screen.

Durty Cloth Tool with an empty / new Project

Open the Project Settings by clicking on "βš™οΈSettings" in the bottom right of the application. This will open the Project Settings window where we will have to define the following required fields:

  • Project Name Enter a simple desired name for this cloth project

  • DLC Name Setting Project Name will automatically set the DLC Name too, you can keep it that way in most cases

  • Project Output / Save Folder This is the folder where your Cloth Project with all its data will be stored, choose wisely

See our article about the Durty Cloth Projects for more information regarding the Durty Cloth Project format and App & Project Settings for detailed explanations regarding all available settings.

Durty Cloth Tool Project Settings Window

If you have done setting up your Cloth Project, you can go ahead and quickly save it in order to be able to continue working on it at some later point.

It is considered as best practice to keep the .dctproj file near the Project Output folder, for example on the same directory level as the clothproject_ folder of your Cloth Project.

Durty Cloth Tool Project Save dropdown

Congratulations, you have finished setting up your first Cloth Project πŸ₯³. In the next steps we will continue by adding our first clothes to it πŸ‘•

2. Adding Clothes to your Cloth Project

Before adding clothes to your Cloth Project, we will quickly have to cover what exactly we consider a Cloth:

  • YDD File (Drawable) is the game file format that holds cloth model information, basically the model of the cloth you are adding. YDD files can also contain embedded textures.

  • YTD File (Texture) is the game file format that holds texture information, basically a texture variation of the cloth you are adding.

See our article about Drawable Types & Textures for more information.

Durty Cloth Tool Options for adding clothes

Durty Cloth Tool offers many options for adding either male or female clothes to your cloth project. We will quickly cover them:

  • πŸ—ƒοΈ Import package, the most easy way to get clothes added. Imports *.dctpackage files which contain all information related to one or multiple clothes. See Import & Export Formats for more details.

  • ⚧ Add, offers various methods to add clothes where the target gender will be automatically resolved.

  • πŸ‘¨ Add Male, offers various methods to add specifically male clothes. Useful in cases where Add method is not able to determine the target gender automatically.

  • πŸ‘© Add Female, offers various methods to add specifically female clothes. Useful in cases where Add method is not able to determine the target gender automatically.

In most cases '⚧ Add > πŸ“‚ Add from folder(s)' should be the best option as it should be able to automatically detect most of the information needed by the file names.

Want to create or edit the model yourself? Start with Blender and Sollumz Setup and follow the Complete Cloth Modding Walkthrough. The exported YDD/YTD XML can be added to this project directly.

In our test we will continue by downloading a simple female dress by Quixotic on Forge Hub: https://forge.plebmasters.de/hub/Cloth/1680/dione_dress

When downloaded and extracted it should contain a bunch of YDD and YTD files like this.

Downloaded and extracted cloth files

As you can see these file names don't contain any gender / ped name, this is why we have to select any of the options from the "πŸ‘© Add Female" dropdown. In this case we will choose "πŸ‘© Add Female > πŸ“‚ Add from folder(s)".

See our article about Auto Cloth Data Resolving to better understand how Durty Cloth Tool automatically helps you resolve cloth information.

Adding female clothes in Durty Cloth Tool

When adding High Heels or Clothes that support the Cut Hairs option (Hats, Masks etc) on the right side for hairs, you can read High Heels and Cutting Hairs to find out how to configure these specifically.

If you have licensed DCT Version you can make full use of our 3D Preview feature in order to see your added clothes in much more detail. See this article for more information: 3D Previewing Clothes

Your added clothes got a ❗ πŸ’‘ or other icon in front of it? In this case Durty Cloth Tool automatically recognized an issue with the added cloth or has some useful information for you about it, see our article about Cloth Analysis Report for more information.

3. Building your Cloth Project to a Cloth Resource

If you have finished adding clothes and made sure you are happy with the options, you can open the build window to generate your desired GTA 5 addon cloth resource output.

Select your target resource type / platform, give your cloth pack collection a unique (short)name and select the output directory of your addon pack.

See our article about Build Options for more information.

Durty Cloth Tool Project Build Window

Pressing "Build" should end up creating your addon cloth resource at the selected output location. From here on you can take these files and copy it to your desired server resources folder.

Successfully built Durty Cloth Tool Project

4. Profit

You just created your first GTA 5 addon cloth resource yaaayyy!

Lets continue by testing your newly created GTA 5 addon cloth resource! Click on one of the cards below to continue. See you there πŸš€

Alternatively we can recommend this (meanwhile a little bit outdated) In Depth Guide to Durty Cloth Tool by Onslaught

Video covering some of the more advanced topics in Durty Cloth Tool

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