> For the complete documentation index, see [llms.txt](https://docs.gta.clothing/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gta.clothing/basics/good-to-know/embedded-textures-editor.md).

# Embedded Textures Editor

Manage, replace, rename, and fix embedded textures inside models

## Introduction

The **Embedded Textures Editor** provides a focused view of all images embedded inside a drawable’s model. Use it to preview, export, replace, rename, and remove embedded textures. When texture names or assignments change, the editor can auto‑fix related shader parameters where possible.

{% hint style="info" %}
Open via context menu: Right‑click an appearance item and choose **Embedded Textures Editor**.
{% endhint %}

<figure><img src="https://2130288373-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRsXe3tqSiAvM8iKYjngE%2Fuploads%2F89DjOVV6n4wuuq2P6yfW%2FDCTv3.2-EmbeddedTexturesEditor.gif?alt=media&amp;token=c3b789a3-0e2a-4f56-83f6-49f9d41d2548" alt=""><figcaption><p>Durty Cloth Tool Embedded Textures Editor Demo</p></figcaption></figure>

## What you can do

* Preview embedded images along with basic metadata (dimensions, format, usage).
* Replace a texture by importing a PNG, JPG or DDS of the same intended purpose.
* Rename or delete embedded textures.
* Auto‑adjusts linked shader parameters when names or usage change.

## Recommended texture formats

* Use power‑of‑two dimensions (e.g., 512×512, 1024×1024). See [Textures/Power of two](/cloth-modding/textures-power-of-two.md).
* Provide proper channel data:
  * Normal maps in tangent space
  * Specular/gloss maps with correct RGB channel usage

## Workflow Tips

* After replacing or renaming a texture, verify the material still references the correct slot in the [Material Editor](/basics/good-to-know/material-editor.md).
* Use the 3D preview to validate normals/speculars under different lighting. See [3D Previewing Clothes](/basics/essential-knowledge/3d-preview-clothes.md).
* For overall performance and compatibility, optimize embedded textures where possible. See [Optimizing Clothes](/basics/essential-knowledge/optimizing-clothes.md).

## Related concepts

* How GTA uses different texture types: [Drawable Types & Textures](/game-mechanics/drawable-types-and-textures.md)
