# Embedded Textures Editor

## Introduction

The **Embedded Textures Editor** provides a focused view of all images embedded inside a drawable’s model. Use it to preview, export, replace, rename, and remove embedded textures. When texture names or assignments change, the editor can auto‑fix related shader parameters where possible.

{% hint style="info" %}
Open via context menu: Right‑click an appearance item and choose **Embedded Textures Editor**.
{% endhint %}

<figure><img src="/files/4rdvethJeC1tPASlGhc9" alt=""><figcaption><p>Durty Cloth Tool Embedded Textures Editor Demo</p></figcaption></figure>

## What you can do

* Preview embedded images along with basic metadata (dimensions, format, usage).
* Replace a texture by importing a PNG, JPG or DDS of the same intended purpose.
* Rename or delete embedded textures.
* Auto‑adjusts linked shader parameters when names or usage change.

## Recommended texture formats

* Use power‑of‑two dimensions (e.g., 512×512, 1024×1024). See [Textures/Power of two](/cloth-modding/textures-power-of-two.md).
* Provide proper channel data:
  * Normal maps in tangent space
  * Specular/gloss maps with correct RGB channel usage

## Workflow Tips

* After replacing or renaming a texture, verify the material still references the correct slot in the [Material Editor](/basics/good-to-know/material-editor.md).
* Use the 3D preview to validate normals/speculars under different lighting. See [3D Previewing Clothes](/basics/essential-knowledge/3d-preview-clothes.md).
* For overall performance and compatibility, optimize embedded textures where possible. See [Optimizing Clothes](/basics/essential-knowledge/optimizing-clothes.md).

## Related concepts

* How GTA uses different texture types: [Drawable Types & Textures](/game-mechanics/drawable-types-and-textures.md)


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