Embedded Textures Editor

Manage, replace, rename, and fix embedded textures inside models

Introduction

The Embedded Textures Editor provides a focused view of all images embedded inside a drawable’s model. Use it to preview, export, replace, rename, and remove embedded textures. When texture names or assignments change, the editor can auto‑fix related shader parameters where possible.

Open via context menu: Right‑click an appearance item and choose Embedded Textures Editor.

Durty Cloth Tool Embedded Textures Editor Demo

What you can do

  • Preview embedded images along with basic metadata (dimensions, format, usage).

  • Replace a texture by importing a PNG, JPG or DDS of the same intended purpose.

  • Rename or delete embedded textures.

  • Auto‑adjusts linked shader parameters when names or usage change.

  • Use power‑of‑two dimensions (e.g., 512×512, 1024×1024). See Textures/Power of two.

  • Provide proper channel data:

    • Normal maps in tangent space

    • Specular/gloss maps with correct RGB channel usage

Workflow Tips

  • After replacing or renaming a texture, verify the material still references the correct slot in the Material Editor.

  • Use the 3D preview to validate normals/speculars under different lighting. See 3D Previewing Clothes.

  • For overall performance and compatibility, optimize embedded textures where possible. See Optimizing Clothes.

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