Embedded Textures Editor
Manage, replace, rename, and fix embedded textures inside models
Introduction
The Embedded Textures Editor provides a focused view of all images embedded inside a drawable’s model. Use it to preview, export, replace, rename, and remove embedded textures. When texture names or assignments change, the editor can auto‑fix related shader parameters where possible.

What you can do
Preview embedded images along with basic metadata (dimensions, format, usage).
Replace a texture by importing a PNG, JPG or DDS of the same intended purpose.
Rename or delete embedded textures.
Auto‑adjusts linked shader parameters when names or usage change.
Recommended texture formats
Use power‑of‑two dimensions (e.g., 512×512, 1024×1024). See Textures/Power of two.
Provide proper channel data:
Normal maps in tangent space
Specular/gloss maps with correct RGB channel usage
Workflow Tips
After replacing or renaming a texture, verify the material still references the correct slot in the Material Editor.
Use the 3D preview to validate normals/speculars under different lighting. See 3D Previewing Clothes.
For overall performance and compatibility, optimize embedded textures where possible. See Optimizing Clothes.
Related concepts
How GTA uses different texture types: Drawable Types & Textures
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