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Durty Cloth Tool - Documentation
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  • Welcome
  • Changelogs
  • Getting Started
    • Quickstart
    • License Activation
    • First Cloth Resource
    • Testing Addon Clothes
    • First Addon Tattoo
    • Working Together
    • Frequently Asked Questions
  • Basics
    • Essential Knowledge
      • User Interface
      • Build Options
      • 3D Previewing Clothes
      • Items Position Number
      • Cloth Analysis Report
      • Optimizing Clothes
      • Cutting Hairs
      • High Heels
      • Audio Presets
    • Good to know
      • App & Project Settings
      • First Person & Tint Effects
      • Integrated Search
      • Auto Cloth Data Resolving
      • Placeholders/Dummy Ids
      • Addon Tattoos
    • Useful to know
      • Shortcuts
      • Import & Export Formats
      • Creator Info
      • Dynamic Config Builders
      • Durty Cloth Projects
      • Logs
      • Themes
  • Game Mechanics
    • Game Limits and Crashes
    • Prop Mask Models
    • Mesh Physics (YLD)
    • Model Alternations
    • Drawable Types & Textures
    • Files Naming
    • Behaviour Flags
    • Shop Meta File
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On this page
  • Introduction
  • First Person Model (Prevent Glitching)
  • First Person Mask Model (Immersion)
  • TimeCycle Modifier (Tint Effects)
  • Summary

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  1. Basics
  2. Good to know

First Person & Tint Effects

Learn about our First Person & Tint Effects Feature

PreviousApp & Project SettingsNextIntegrated Search

Last updated 7 months ago

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Introduction

The First Person & Tint Effects features in Durty Cloth Tool allow users to fine-tune clothing and prop behavior when viewed in first-person perspective. These features help prevent visual glitches and improve immersion through First Person Models, First Person Mask Models, and TimeCycle Modifiers.

First Person Model (Prevent Glitching)

The First Person Model option is available for specific clothing types like accessories, undershirts, armor, and tops. It allows you to define a special version of a clothing item that is only loaded when the player is in first-person view. This model helps prevent clipping or glitching of items into the player's camera in first-person mode.

  • Purpose: The First Person Model ensures that no part of the clothing obstructs the player's first-person view, eliminating visual clipping issues.

  • Use Case: For example, if an armor vest clips into the first-person camera, defining a First Person Model for the vest ensures it does not interfere with the view.

  • Configuration: Available for clothing types such as accessories, undershirts, armor, and tops to prevent first-person glitches.

First Person Mask Model (Immersion)

The First Person Mask Model option is defined per Cloth Drawable and is available for props such as prop heads, prop eyes, comp masks, and undershirts. This model provides visual immersion by rendering the edges of masks, helmets, or goggles when in first-person view. Unlike the First Person Model, which prevents glitches, the Mask Model enhances realism by displaying part of the item in the player's view.

  • Purpose: Provides visual immersion by rendering the borders of items like masks or goggles, giving players a more realistic sense of wearing the item.

  • Example Use Case: A scuba mask in first-person view will show its borders, enhancing the immersion and making it feel like the player is wearing the mask.

  • Configuration: Define the Mask Model per Cloth Drawable for specific items like prop heads, eyes, masks, and undershirts.

See Prop Mask Models for a full list of all prop mask models and some example image of them.

TimeCycle Modifier (Tint Effects)

The TimeCycle Modifier applies tint effects or visual adjustments to the player's screen when specific textures are worn. The TimeCycle Modifier and its Intensity are defined per cloth texture variation, allowing for a wide range of visual effects like tinting glasses or darkening lenses.

  • Purpose: Adds color or lighting effects to simulate wearing tinted glasses or looking through specific lenses.

  • How It Works: The TimeCycle Modifier is a post-processing effect applied when certain cloth textures are equipped. It can simulate various visual effects, from color tints to lighting changes.

  • TimeCycle Intensity: The intensity of the effect can be adjusted between 0.1 and 1.0 to control the strength of the tint.

  • Important Note: The effect must be tested in-game, as real-time preview is not available within Durty Cloth Tool.

Example Use Case: Applying a TimeCycle Modifier to a pair of sunglasses will darken the view through the lenses, mimicking the effect of wearing tinted shades. Adjust the intensity to match the desired look.

Keep in mind that TimeCycle Modifier and Intensity option is saved per Cloth Texture Variation. It has to be set for every individual Cloth Texture.

Summary

By leveraging First Person Models to prevent visual glitches, First Person Mask Models to enhance realism, and TimeCycle Modifiers to add tint effects, you can ensure that your clothing and props behave properly in first-person view, improving the overall immersion and gameplay experience. These options are flexible and can be customized for different items and texture variations to meet your specific design needs.

Durty Cloth Tool First Person Features demo
Editing a Head Prop (Hats) in Durty Cloth Tool
Durty Cloth Tool First Person & Tint Effects Showcase