3D Previewing Clothes
Learn about our 3D Preview
Last updated
Learn about our 3D Preview
Last updated
The Clothes 3D Preview window in Durty Cloth Tool provides a real-time 3D visualization of clothing assets with various adjustable settings for precise previewing and debugging.
This is an integral part of the Durty Cloth Tool, allowing users to visualize how clothes will appear on the ped model and apply various rendering and preview options. This helps in ensuring proper fitting, rigging and overall look and feel of textures before exporting or using the clothes in the game.
Open 3D preview either by selecting Cloth Drawable and Texture Variation, then clicking "3D Preview" button (See User Interface) or by double clicking any Cloth Drawable to preview it with its first Texture Variation. Did you know you can also enable automatic preview on simple selection? See App & Project Settings for more information.
3D Preview is only supported to work on clean GTA V installations without any graphic or other client mods installed.
Real-time 3D model rendering
Texture, model, and animation previews
Advanced rendering controls (shadows, HDR, time of day, reder modes, tex samples and more)
Model breakdown and inspection
Texture breakdown and inspection
The Options Tab provides various rendering settings and control over how the clothing is displayed in the preview window.
HDR rendering: Enables or disables High Dynamic Range rendering for enhanced visual fidelity.
Shadows: Toggles the rendering of shadows in the scene.
Choose between multiple render modes, such as:
Default: Standard rendering.
Single Texture: Highlights individual textures.
Vertex Normals, Vertex Tangents, Vertex Colours, Texture Coordinates: Debug modes to visualize different aspects of the geometry and textures.
Select which texture sampling mode to apply:
Diffuse Sampler: Standard texture sample.
Other specialized modes (like vertex tangents or custom textures).
Select which set of texture coordinates to preview:
Texture coord 1, Texture coord 2, etc.
Tex Sampler & Tex Coords modes are only selectable when "Single Texture" Render Mode is active.
Enable manual control over the light direction for better previewing.
Adjust the time of day slider to simulate different lighting conditions.
Wireframe: View the model in wireframe mode to see the underlying geometry.
Grid: Overlay a grid in the center for reference.
Show Floor: Toggle the floor display to get a feel where exactly the ped would be standing and whether shoes or clothes will potentially glitch.
Ped Skeleton: Visualize the skeleton structure of the model for debugging rigging issues.
Only selected cloth: Preview only the currently selected clothing piece.
Auto Rotate Camera: Automatically rotates the camera around the model.
Preview Alternation Model: Adjust the loaded model of the currently selected cloth to either their first-person (_1
) or other (_2
, _3
etc.) alternation models.
Level of Detail (LOD): Select the level of detail for the preview (e.g., High, Medium, Low).
The Ped Tab allows users to configure the appearance of the character wearing the clothing, including body components and animations.
Control the currently visible base components on the character, such as:
head, berd (beard), hair, uppr (upper body), hand, feet, teef, accs (accessories), task, jbib (jackets and tops).
Reset to Default: Quickly revert the components to their default settings.
Don't reset components on change: Enable this to preview multiple addon clothes by simply selecting them in Durty Cloth Tool.
These can be adjusted to better understand fittings of the clothes with base game components such as other torsos or to see whether multiple of your addon clothes properly match together.
Enable Animation: Toggle animation on or off.
Enable Root Motion: Enable the root motion for specific animations (useful for walking or action animations, to understand the actual animation movement).
Quick Select: Choose a pre-configured animation from a dropdown, suitable for most cloth rigging tests.
Clip Dict: Enter any of the GTA V animation clip dictionaries to preview clothes using that animation.
Clip: Provide the related clip of the clip dictionary that should be playing.
Playback Speed: Adjust the playback speed of the animation to understand glitching better.
Use animations to see whether your clothes are correctly rigged and how they look in motion.
The Models Data Tab provides a hierarchical view of the model’s data, including the breakdown of each loaded cloth / body part, and its different LODs (Level of Detail).
High Detail, Medium Detail, Low Detail: View the number of geometries and vertices for each model component.
Collapsible List: Expand and collapse each component to view the detailed geometry of the head, hair, upper body, lower body, feet, and specific clothing pieces.
The Textures Data Tab breaks down the applied textures on each part of the clothing and character model. This tab is essential for inspecting texture maps such as diffuse, bump, specular, and more.
DiffuseSampler: View and inspect the applied diffuse textures for each model part.
SpecSampler: Inspect specular maps (used for reflections and light response).
Texture Coordinates: View the UV mapping applied to the model.
VolumeSampler: Used for 3D textures, view how volumetric textures are applied if applicable.