Material Editor
Edit shaders and material parameters for selected drawables
Introduction
The Material Editor lets you view and edit the shader and material parameters of the currently selected drawable. Use it to fine‑tune how a cloth looks in‑game by adjusting shader selection, texture slots, and numeric parameters.

Overview
The editor is organized by materials found on the drawable. Selecting a material shows its shader and parameters.
Shader
Displays the current shader used by the material.
Parameters
Depending on the shader, you can adjust values such as:
Tint color and intensity
Specular/gloss strength
Normal intensity
UV scale/offset and wrap settings
Workflow Tips
If you rename or replace embedded textures, review material parameters to ensure expected channels (e.g., normal/specular) still match. See Embedded Textures Editor.
Use the 3D preview to verify results on different lighting. See 3D Previewing Clothes.
Best Practices
Avoid extreme parameter values that cause shimmering or banding.
Rebuild and test in‑game for final verification. See Build Options.
See also
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