Material Editor

Edit shaders and material parameters for selected drawables

Introduction

The Material Editor lets you view and edit the shader and material parameters of the currently selected drawable. Use it to fine‑tune how a cloth looks in‑game by adjusting shader selection, texture slots, and numeric parameters.

Open via context menu: Right‑click an appearance item in the left list and choose Edit Materials.

Durty Cloth Tool Material Editor Demo

Overview

The editor is organized by materials found on the drawable. Selecting a material shows its shader and parameters.

Shader

  • Displays the current shader used by the material.

Parameters

Depending on the shader, you can adjust values such as:

  • Tint color and intensity

  • Specular/gloss strength

  • Normal intensity

  • UV scale/offset and wrap settings

Workflow Tips

  • If you rename or replace embedded textures, review material parameters to ensure expected channels (e.g., normal/specular) still match. See Embedded Textures Editor.

  • Use the 3D preview to verify results on different lighting. See 3D Previewing Clothes.

Best Practices

  • Avoid extreme parameter values that cause shimmering or banding.

  • Rebuild and test in‑game for final verification. See Build Options.

See also

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