Material Editor
Edit shaders and material parameters for selected drawables
Introduction

Overview
Shader
Parameters
Workflow Tips
Best Practices
See also
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Edit shaders and material parameters for selected drawables
The Material Editor lets you view and edit the shader and material parameters of the currently selected drawable. Use it to fine‑tune how a cloth looks in‑game by adjusting shader selection, texture slots, and numeric parameters.
Open via context menu: Right‑click an appearance item in the left list and choose Edit Materials.

The editor is organized by materials found on the drawable. Selecting a material shows its shader and parameters.
Displays the current shader used by the material.
Depending on the shader, you can adjust values such as:
Tint color and intensity
Specular/gloss strength
Normal intensity
UV scale/offset and wrap settings
If you rename or replace embedded textures, review material parameters to ensure expected channels (e.g., normal/specular) still match. See Embedded Textures Editor.
Use the 3D preview to verify results on different lighting. See 3D Previewing Clothes.
Avoid extreme parameter values that cause shimmering or banding.
Rebuild and test in‑game for final verification. See Build Options.
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