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Durty Cloth Tool - Documentation
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On this page
  • Introduction
  • Target Resource Type
  • Server Target Game Build (FiveM Only)
  • Replace GTA DLC Clothes (Advanced)
  • Clothes Collection Name
  • Extra Options
  • Dynamic Config Builders
  • Build Output Folder
  • Build Button
  • Best Practices

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  1. Basics
  2. Essential Knowledge

Build Options

Learn about Project Build Options

PreviousUser InterfaceNext3D Previewing Clothes

Last updated 7 months ago

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Introduction

The Build Project window in Durty Cloth Tool allows you to package your project for various GTA 5 platforms, including FiveM, alt:V, RageMP, and Singleplayer. This window is essential when you are ready to compile and export your project. Here's a breakdown of the options and settings available within this window.

Target Resource Type

In this section, you can select the type of resource your project is intended for. The available resource types are:

  • alt:V Resource: Exports the project for the alt:V multiplayer platform.

  • Singleplayer RPF: Packages the project for single-player DLCs using the RPF file format.

  • FiveM Resource: Select this option to export the project as a FiveM resource for use in the FiveM multiplayer mod.

  • RageMP Resource: Packages the project for the RageMP multiplayer platform.

Server Target Game Build (FiveM Only)

This dropdown allows you to specify the target game build for the resource. The game build selection will determine which version of the game the project is intended for, ensuring compatibility with specific limits of the selected version of GTA 5.

  • Server Build Selector: Choose the appropriate game build, such as 3258 mp2024... Bottom Dollar Bounties.

Replace GTA DLC Clothes (Advanced)

This section allows you to replace existing GTA DLC (R* created) clothing resources. If you want to replace entire GTA 5 DLC clothing resource with your own, this option is for you.

  • Show GTA DLC replace options: When checked, this option reveals advanced options for replacing specific DLC clothing files.

Clothes Collection Name

Here, you specify the name of the collection of clothes that will be used in the final resource. This name will be mainly used internally for various things required by the game.

  • Clothes collection name: Enter a name for your clothing pack.

  • Remove default added prefix: Check this box if you want to remove the default prefix (mp_m/mp_f) which is by default automatically added to clothing resources for male or female characters.

Extra Options

This section provides additional export and organizational options that help customize how your project is structured upon export.

  • Create sub folders for cloth drawable types: Organizes different clothing drawable types (e.g., hats, shoes, pants) into their respective subfolders.

  • Disable extra YMT files creation: Prevents the generation of extra YMT files. YMT files are used for defining clothing metadata and structure in GTA 5.

  • Disable extra alternate variation features: Disables the creation of alternate variation YMT entries.

  • Create clothes info dump: Generates a detailed information file containing metadata about the clothes in your project.

  • Create tattoos info dump: Generates a similar file but for tattoo packs.

Dynamic Config Builders

The Dynamic Config Builders feature allows the tool to automatically create configuration files for integration with FiveM servers. The following options are some of the dynamic config builders:

  • Create xnTattoos config file (FiveM): Generates the xnTattoos resource configuration file for FiveM servers.

  • Create qb-tattooshop config file (FiveM): Exports a config file for the qb-tattooshop resource on FiveM.

  • Create ESX-TattooShop config file (FiveM): Generates a config file for the ESX-based TattooShop resource on FiveM.

See Dynamic Config Builders article for more details.

Build Output Folder

  • Build output folder: This field specifies where the exported files will be saved. You can manually set the folder or browse for a location using the folder icon.

Build Button

  • Build: Once you have configured all the options, click this button to start the build process. The tool will package the project according to the selected settings, generate any necessary configuration files, and export the project to the specified output folder.

Best Practices

  • Choose the Correct Resource Type: Ensure you select the correct platform (e.g., FiveM, alt:V, Singleplayer) based on your intended audience or use case.

  • Check Config Builders: If you're deploying to a FiveM server, ensure you generate the necessary configuration files to save time on manual configuration.

  • Check Compatibility: Always select the appropriate game build in the Server Target Game Build dropdown to avoid issues with outdated or incompatible game versions.


This documentation covers the essential features and best practices for using the Build Project window in Durty Cloth Tool.

Durty Cloth Tool Build Project Window