> For the complete documentation index, see [llms.txt](https://docs.gta.clothing/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gta.clothing/basics/essential-knowledge/audio-presets.md).

# Audio Presets

## Introduction

The **Audio Presets** feature in **Durty Cloth Tool** allows you to enhance the realism and immersion of custom clothing items by selecting an appropriate sound for each cloth component. These presets define how different clothing items sound when the character moves, contributing to a more immersive in-game experience.

<figure><img src="/files/AscnTVZsaz0esECXkrzi" alt=""><figcaption><p>Durty Cloth Tool Audio Presets dropdown</p></figcaption></figure>

## **What are Audio Presets?**

In **GTA V**, a component drawable can reference an existing audio profile used during character movement. Durty Cloth Tool filters the available profiles for the selected drawable type. Treat each profile name as a useful starting category, not a guarantee of its exact sound.

## **Supported Clothing Types**

The **Audio Presets** feature applies to various clothing components, including but not limited to:

* **Shoes** (e.g., flip flops, boots)
* **Masks**
* **Armor** (e.g., ballistic vests)
* **Bags**
* **Pants** (e.g., jeans, skirts, fireman pants)
* **Tops** (e.g., leather jackets, t-shirts)
* **Undershirts**

Each of these components has its own set of available audio presets, depending on the type of clothing being used.

## **Selecting Audio Presets**

In **Durty Cloth Tool**, you can easily apply an audio preset to any clothing item. Here's how:

1. **Select the Drawable:**
   * Choose the clothing item (drawable) from the **Drawables List** that you want to edit.
2. **Locate the Audio Preset Option:**
   * In the **Drawable Details** panel on the right-hand side, you'll find a dropdown labeled **Audio Preset**. This field allows you to assign a preset to the currently selected drawable.
3. **Choose an Audio Preset:**
   * The **Audio Preset** dropdown shows the profiles available for the selected drawable type.
   * Choose the closest matching category as a starting point. See [Cloth Audio Presets](/game-mechanics/cloth-audio-presets.md) for the exact current catalog and component-specific behavior.
4. **Test the Audio Preset:**
   * Durty Cloth Tool does not play an audio preview. Build the resource and compare the equipped item in-game. Audio layers can play together, so use a simple control outfit and test walking, running, sprinting, and landing.

## **Choosing a Preset**

Start with the profile whose identifier most closely matches the item's material or purpose, then compare it in-game. Names such as leather, silent, fireman, or heel do not prove an exact loudness, timbre, or surface response. Change one preset at a time when comparing results.

## **Availability of Audio Presets**

* **Drawable Type Specificity:** The available audio presets are different for each **drawable type**. For instance, shoes will have a different set of audio presets compared to masks or armor.
* **Component Drawables Only:** Props, tattoos, and facial overlays do not use this option. Some component types expose only **None**.

Durty Cloth Tool references existing audio profiles. It does not add custom sound files to the built resource.

{% hint style="info" %}
For the exact current preset catalog and component-specific fallback behavior, see [Cloth Audio Presets](/game-mechanics/cloth-audio-presets.md). **None** follows the normal fallback for that component; it is not a universal mute option.
{% endhint %}

## Summary

Use the filtered dropdown to choose a starting profile, then build and compare it in-game. The detailed catalog explains which profiles are available for each component and how **None** behaves.
